"OpenGL ES compatibility is built into the latest version of OpenGL 4.1 for the first time," Khronos spokesperson Jonathan Hirshon told TG Daily.
"As OpenGL ES is the leading 3D API on every smartphone, this makes porting 3D games from desktop (or consoles, where OpenGL is also favored) a much simpler process. [So], 4.1 should result in significantly more games on the mobile side."
According to Hirshon, the latest iteration of the spec maintains "full backwards compatibility” and enables developers to portably access advanced GPU functionality across diverse operating systems.
It should be noted that OpenGL 4.1 has already garnered positive reviews from a number of analysts, including Jon Peddie.
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